I solved my problem. I exported unreal engine 5 manny skeleton. I created a biped. I've done a link constraint unreal skeleton with biped. Biped ready for animation :)
Hi guys! It's me again! I was planning to integrate my 3d weapons into unreal engine 5. While I do that I want to create some basic animations for Unreal Engine's mannequin skeleton. I was using some old rig for 3ds max's mannequin rig. Here is the link…