Namely Height, UV and index. Does anyone know how to do it properly ? Or at least on what principles? Bits masking or something maybe? I am trying to do it for FX map in 32 bit mode. Something similar to what available for shape splatter in which pixel processors I couldn't understand a thing so it looks easier to invent…
Adobe seem to have helpfully deleted the old forum completely rather than bring the last 10 years worth or knowledge over to their system so I can't find the discussion thread about it to refresh my memory. It doesn't quite sound like what I was seeing but since the data was corrupted that doesn't mean a great deal - like…