Wow, impressive to see so many Interpretations of the concepts 🤓 Took a jab at the factory prop too, mainly to look into the animation aspect. Animated result from Toolbag: still render: As I expected, getting the animated conveyer belt-like element out of Blender proved the most challenging. In Blender, a plane with…
Hey @Fronk3D, cool to see that you continued with the model. Here some thoughts on what you wrote: Sculpting: Curious to see the level of sculpting you will apply. As I see it, the subject is primarily hardsurface, so one could get away with s-div modeling. Or even paint textures (e.g. height to normal map). Clothes: I…
Hello everyone, it has been a while since I had the time to work on this challenge, but I did end up making some progress on it during the last few days. The rough block-out is a stage I wanted to move past and I figured it would be time to move on to the sculpt pass as I added in some detail in places I will later bake…
This is still valuable information even though I want to move forward with the project so thank you for sharing. So far I managed to port it over into 3d coat and apply the base colours using the image colour picker. For more depth I added an AO, baked in substance as an overlay to serve as a guide for painting later. The…
Happy New Year everyone! Welcome one and all to the 82nd Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
Here is my finished prop model! I modeled it in Maya, then import it in Substance Painter to texture, and finally rendered in Marmoset Toolbag 4. Any feedback will help me improve my skills!
Hello everyone! I decided to work on a factory building concept by WHJ and started to block in the props! Here's my WIP so far. Any feedback will help to improve my skills and my props model. Thanks!
Here is my finished stylized prop! I went in and did a sculpting pass in ZBrush, adding in some wood swirls and details- as well as some wood chippings and edgewear to later bake down in Substance 3D Painter. Here is my artstation post! I'm incredibly open to any feedback to better improve this piece :)…
Here is my finalized model for the challenge. I did most of my work in Maya and I used substance painter to texture my model (due to the concept I went for a more stylized look for my model). Afterwards I went into UE5 to render my model. I'm open to any feedback to make my model look better! The more the better to make…
Hi all! I resonated with Oksana Govorova's Stylized Tree House and made a rough block of their environment. :-) I decided to poly paint the mesh to get a general idea of how end result should turn out. Stylized work is definitely different from my original style, but I am enjoying the learning process! I'll be happy to…