Been working on my version of a Sci-Fi 'BFG' in spare hours after work. Almost done with the modelling / detailing for the highp. You can see the concept sculpt where I conceived the idea first over here -> https://mpolster.artstation.com/
Working on the lighting and texturing of my next portoflio piece in Unreal 5. Here is a test with Lumen, but I will most likely be doing the environment in a proper traditional baked 100fps+ workflow (using GPU Lightmass currently), and then have lumen lit as well for contrast. On the environment. Link to the blog if you'd…