Another update, liking the cleaner style. One thing I noticed that with cycles it seems harder to get a nice specular, Vray seesm to make a nicer more colorful midtone. Cycles BSDF seems to lack the amount of controls , like diffuse amount, diffuse roughness etc
You’re just a glutton, haha! I’ve been testing a new glTF extension for diffuse transmission, with a photogrammetry asset. With the extension, vs without: More info: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/8936fcd883c487944e9ed45fa9ab2faf18fed2be/Models/MandarinOrange/README.md