Been doing a project to practice both muscle anatomy and hard-surface characters. Got the high poly done recently and have been doing retopo. Still a WIP.
A helmet I've been working on. The goal was to learn to make more complicated hard surface shapes. More renders here: https://www.artstation.com/artwork/LREnnA
Hello there, small project based on a Sony Walkman WM-22 tutorial. Any feedback is welcome. https://www.artstation.com/artwork/GeWmNQ If you know of any tutorial to start with the hard surface in weapons, it would be great for me. Thank you so much :)
Recently finished a cyberpunk military-police cyborg character I'd been doing as hard-surface and muscle anatomy practice. Actually had this on the backburner for a bit so I could focus on sculpting something else until recently. Can find the Artstation page here: https://www.artstation.com/artwork/LRwDvw