some progress on this one. as my wife works in movies not games, had to switch all meshes (but hair) to subD workflow, so this is just dynamic subdiv in zBrush, no floates, no zbrush sculpting over higher subdivs... because this isn't already eating too much time :D
Turning all my cars in to 'Low Poly' now, not that keen on doing sub d . I Like the simplicitty of modelling what's there, not worrying about how it will melt :) when i add the subd modifier. This is about 29,000 triangles so far. It s has no undercarriage or engine. Any place it still looks 'chunky' I will add a bevel to…
Click this for all your H.S. designing needs, i've tried to do highpoly stuff in zbrush it takes a lot of getting used to so i do subd modeling which helps achieve the looks i am after perhaps look into it, he also does the handle you have here. @Ruz cool stuff, i am never in fog so i wouldn't know how it actually looks…