Week Twelve Day 1- I made more houses in the background. Day 2- Work Day Day 3- Work Day I watched beginner tutorials to get basic ideas on Substance Designer. Then I decided to follow a tutorial about creating a brick wall in Substance Designer. Substance 3D Designer First Steps: 01 - Overview & Basics…
Week Thirteen Day 1- I made some changes to my brick wall textures. Instead of exporting a channel-packed map, I export every map independently using Parallax Occlusion Mapping and World Aligned Texture nodes in Unreal. I followed two tutorials on using or setting up height maps and World Aligned Texture in Unreal. Bump…
Week Fifteen Day 1- Work Day Day 2- I watched some tutorials by Cat Yang about SpeedTree and gathered references and needed vegetation textures from Bridge. Environment Production - Part 5 - Tree Production Using SpeedTree…
Week Seven Day 1- I’m still working on the middle roof of the gate. Day 2- I finished the middle roof of the gate and one sample of DouGong. Day 3- Today, I was experimenting with the approaches from some inspiring tutorials on making pagoda roofs. I learned a lot of new tools in Maya, especially the MESH tool. However,…
Week Nineteen Day 1- I added vegetation to the mountains and discovered a new and efficient tool to create realistic moss. The tool is GraphN Library, and the link to the free download and tutorial is below. Polygonflow's GraphN Library Gets a New Tool For Scattering Moss…
Week Sixteen Day 1- Work Day Day 2- I watched some inspiring tutorials. SpeedTree_TutorialSeries_Preview SpeedTree - Boxwood Modelling Day 3- I learned to use Mesh Force today. Although the force is not working perfectly when applying multiple forces on one branch, it works fine with one force on just one branch. Day 4-…
Week Fourteen Day 1- I watched some tutorials on different mapping and found one that’s simple to learn. I want the moss to appear on the rock’s top surface. Create Snow Effect On Objects - Unreal Engine 5.1 https://www.youtube.com/watch?v=SJdl7XUTI2M&list=PLbX7ESNWG72rEPdM8QaQVG8TIKC6LvVj5&index=12 Now I have three…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…