Week Ten Day 1- I created a concrete wall that used to separate two houses and started building the first house. Day 2- I finished creating the first house and started working on the second house that’s to its right. Day 3- I created more houses for the foreground. Day 4- I created two more houses. Then I started to break…
Qq: Why does this basic geometry need nanite enabled? A house with roof should be ~15k polys, right? So the whole scene is 100k at most. So why waste all that time finding workarounds for a non-problem? If the meshes are quite poly-heavy then maybe do another round of optimization on them
Thank you for the comment! I enabled nanite because, due to my research, we should enable nanite for every mesh we have.😂 I didn't know there was a standard polycount for a house with a roof or a scene like that. Thank you for telling me! I will do more learning on that. Optimation is an unfamiliar concept to me, so I will…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…
Week Twelve Day 1- I made more houses in the background. Day 2- Work Day Day 3- Work Day I watched beginner tutorials to get basic ideas on Substance Designer. Then I decided to follow a tutorial about creating a brick wall in Substance Designer. Substance 3D Designer First Steps: 01 - Overview & Basics…
Week Thirteen Day 1- I made some changes to my brick wall textures. Instead of exporting a channel-packed map, I export every map independently using Parallax Occlusion Mapping and World Aligned Texture nodes in Unreal. I followed two tutorials on using or setting up height maps and World Aligned Texture in Unreal. Bump…