Once you have the delta vector in there you can use it in the same way you'd use it in blueprints to 'negate the world origin shifting'. That is, by adding or subtracting it from the Absolute World Position UVs. Could you just add another vector parameter to the material parameter collection you appear to already be using,…
Hello, I am not noob to Unreal, but pretty close to a noob with material graph stuff. Not a math skilled person. However, I think I know what needs to be done, just not the way to say it in code. I Set World Origin periodically like this: So there will be a resultant difference between actual world origin and what has been…