@killnpc np - also sometimes i sound grumpy :D @gnoop consistent does not mean constant. a racing game example is a perfect example of where texel density rules are important. trackside objects need more because they're closer, background objects get less . you set standards for the various types of object based on their…
I usually use slightly different texel size on different materials. Asphalt having a bit stretched ahead texel size for example so it could tile in a bit longer intervals the way I could put some irregularities in asphalt seam line or tarred seams etc , and some small scratches . Beside of repeating with longer interval…
hah! - misunderstood. Gatekeeping doesn't even come into it. Many(most) studios will see this as a part of the required skillset Encouraging newcomers to develop required skills is constructive, telling them its a waste of time is destructive. In this case, It's just simply a good thing to understand because it will make…