It's the NFT shit again. So many people wanted to make a game with NFTs in it. The issue isn't creating a game with NFTs, that's the easy part. The hard part is making a good game in the first place, which is what even seasoned companies struggle with.
This popped up on Bluesky, through X-Twitter, through facebook. I'm afraid it's authenticity is pretty much impossible to confirm. But if inauthentic the author paints a pretty vivid (hard to argue with) picture of what trying to work as a senior dev, over ai prompters would be like. Just from what we know about ai; the…
The core part of the problem is most AI advocates don't know how the human brain works, particularly in regards to creative matters. Thus their whole argument is being made from a faulty assumption that they understand when they don't. They're partially right in that the AI can learn what its being fed, but it can't…
Does anybody use anything AI in actual game content production currently? I just wonder because I am trying for quite a while. Ai textures >> total crap. Except very limited number of subjects in Sampler maybe and I still prefer Substance Designer nevertheless . Ai models are a polygon mess . AI lods , no much of a…
One thing I've noticed is these AI cultists cheer that "you have nothing to fear as long as you don't suck" Trouble is, sucking is a big part of the journey of becoming an artist. If you want to be an artist you have to accept that you will suck for many years. After you stop sucking, you start making beautiful images or…
I've seen controversies in American voice acting a few times where characters who were PoC were voiced by white people. In recent years, there's been efforts to replace those VAs with people matching the ethnicity of their characters, or at least closer than some random white person. That's not something I really agree…
We're definitely getting AI moderators. I'm not thrilled about that either, but I do feel that narrative applications could be a total win for AI in games if curated well enough. While watching the latest Star Citizen tech demo, I found myself thinking, "wow, I could really get lost in this world if it weren't going to be…
I think the one advantage human artists will retain is the ability to leverage shape language, which is the seed of novelty in design. Not that AI can't comprehend it, but it's intangible enough that training for it will be difficult and integrating it into a prompt is nearly impossible. I don't see us getting any iconic…
The thing I find fascinating about this collage presentation ... is just how boring and uninteresting it is. And by that I don't mean the images themselves, which are fine ; but the whole process involving AI and successive "revisions", which evokes no curiosity or wonder or sense of satisfying hard work whatsoever. Not to…
Largely financial value and from an individual standpoint. Traditional art tends to have strong financial value because each piece is one of a kind and the artist is often selective in terms of what they put out there. Usually the selectiveness tends to involve pieces that are reflective of the artists vision for what they…