In effect, we see a permanent weakness of the AI: it can't produce meaningful designs. That requires a combination of design thinking, some real-world grounding, wanting said design to follow a theme, knowing how to balance detail, connect with the audience, art principles such as unity and variety, etc. Keep in mind…
Personally, I haven't seen any. They tend to be......Very overdesigned-looking. They have a lot of detail, but they tend to lack the sense an actual designer would have about where to put the detail; they don't think about having a strong silhouette, or guiding the viewer's eyes to any parts in particular, or telling…
Speaking of diversity and portfolio, I saw up this thread that you could produce a character turnaround and have look fairly "hand-made". However the exemples I saw were always in the riot/disney/blizzard soup. Have we seen AI produce actual interesting character designs? (Sorry if this has been discussed earlier, I only…
Yes I read the linked article where James Cameron goes into the design of the Navi and says, "the more alien we make them in the design phase, we just kept asking ourselves — basically, the crude version is: "Well, would you wanna do it?" And our all-male crew of artists would basically say, "Nope, take the gills out." It…
That's quite a good summary. It does go to show some of the faults I find with AI bro "it learns/is just like a human". The critical thing missing is actual understanding. Thinking about it that way, it feels a bit less of a threat than it has done, but even if it can't do those, there's still a tonne of work it can and…
Yeah, the so-called "ideas people" will finally get revenge on people with talent and discipline. They'll show us! Aside from 3D I also dabble in Level Design...I guess I can become a level designer. That is until the AI gobbles up that as well.
See, this is what separates the wheat from the chaff among designers: people put too much emphasis on the nouns and adjectives of a concept (i.e. "A [red] [car] that looks like a [bumblebee]") while overlooking all the principles like shape, rhythm and balance that account for the quality of the design. The former domain…
See this is what really perplexes me about this. LLM's are the tools we've been waiting for for designing interraction with NPCs in a game. Responses that conform to anything your character says! Realistic reactions when the player inevitably harrasses someone! "Oh, that character was going to give you the item you need…
That's something I wish AI advocates would get. I see them talk often as if it learns and behaves just like a human when it's blatantly not like that at all. It strikes me as being like trying to learn how to sculpt characters just by looking at people and never trying to understand what you're looking at. Maybe you can…