it doesn't have to be. I have seen (with my own eyes) realtime ML cloth sims trained off in house data - Its not a great leap to think the same is viable with muscle sims and so on. Because you're simply trying to replace a simulation with something that runs faster you can easily generate that data by running the…
@Seal40k personally I've been making my own game in my spare time, which is how I'm circumventing the issue. 3D art is one of the most complex and difficult jobs in game development, so if you know how to do that it isn't a big stretch to just do everything, especially with engines like UE and Unity around. However this…