re-ai code generation.... I was playing with around with Deep-Seek the other day.... It comes across as a "Bullshitter".... it talks a good game, all the right buzz words and superficially the code it generates looks kind of right but it's only skin deep, if it would compile it wouldn't do what it was supposed to do. :/
So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it…
So Nvidia have just come out with this..... For those without time or bandwidth, I took some screenshots. They claim this: Important to note with this technology advance - game developers have full, detailed artistic control over DLSS 5's effects to ensure they maintain their game's unique aesthetic. The SDK includes…
Programming is more about problem solving than actually writing the code. AI could be a tool in your kit to help with finding solutions, but no way should it actually be doing the code writing
It's deeply depressing. Who the fuck wants to put thousands of hours into become proficient at character art, shed blood, sweat and tears for it, only to end up making something that's merely an "anchor" for some AI generated dogshit? We're not here wanting to make fucking source material for AI shit to sit on top of.…
Actually, finding solutions is exactly not the use case for LLMs. Good coding is more that writing lines that perform a task successfully, it's about designing solutions. That requires thinking. Thinking is something LLMs aren't able to do, and will never be able to do. They're a probabilistic algorithm autocompleting…
i haven't found much practical benefit for any of the direct art stuff, though haven't messed with it very much on the coding front i find chatgpt to be useful and used almost daily. so long as I can write pseudo-code, it is able to make working scripts in python and other languages. really handy for simple tools to…
@poopipe yeah my attempts at using it for unreal C++ were an exercise in frustration. But still overall, as a relative beginner with c++, it definitely got me a lot further along than I'd be able to go on my own. Not sure it would be much help to anybody who knows what they are doing already. the sort of python tools i…