It's the NFT shit again. So many people wanted to make a game with NFTs in it. The issue isn't creating a game with NFTs, that's the easy part. The hard part is making a good game in the first place, which is what even seasoned companies struggle with.
I also feel its the heavy marketing investment which cuts into development costs. Development is usually kept behind closed doors citing competition concerns, and most games marketing is focused on release sales, which is usually when games make their money. Live service seems to be a good work around since it keeps…
Great video, he says the gaming industry has experienced a year of studio layoffs, consolidation, and closures which has begged the natural question of... why? In this episode, Danny dives into how the pricing models and development costs of games might be the culprit. https://youtu.be/02wjfLV2RDQ?si=00IRnTG-vtqXG0Y3
"Fully AI-generated games in 5-10 years says Mr RTX Nvidia Jensen". https://www.tomshardware.com/pc-components/gpus/rtx-off-ai-on-jensen-says-well-see-fully-ai-generated-games-in-5-10-years?lid=c2mxkcbxpyi9 This is what I said at the top of page 9, you heard it on Polycount first.
Yeah, I think i see something looking like Ai art in mobile games too. Not for sure just looking like Ai. in some music clips too. But not in big games production or movies . And not in actual content . I mean not simply icons and small pictures. My guess it's still legal reasons and too much at a stake. Wonder how long…
in the time it takes to read that tweet anybody can play with midjourney or similar and reach the same conclusion. Seems kind of crazy that this would not be done before hiring a bunch of people just to use it. I mean how would a company not have their employees evaluate and report on some new toolset before hiring a bunch…
lol at the doodoo neck. @CyberdemoN_1542, have you tried that out? And have you made art for games? If you done both then you'll probably realize that it's not very useful, though I'm sure it is a fun toy for people who don't already know how to model.
See this is what really perplexes me about this. LLM's are the tools we've been waiting for for designing interraction with NPCs in a game. Responses that conform to anything your character says! Realistic reactions when the player inevitably harrasses someone! "Oh, that character was going to give you the item you need…