This is FUCKING INSANE!!! is this even legal? Now they're going to scrape my 3D models and textures and use them to train my replacement. Just fucking amazing...What am I supposed to make my textures in, GIMP??! Maybe I should start pirating their software.
Its kinda the reason why atleast in AAA studios at the moment I've learned from colleagues that AI's primary use has been moodboards and to an extent generative fill. So far there isn't a push to AI based texturing or modelling though studios are looking to develop inhouse solutions to automate many of these processes and…
Does anybody use anything AI in actual game content production currently? I just wonder because I am trying for quite a while. Ai textures >> total crap. Except very limited number of subjects in Sampler maybe and I still prefer Substance Designer nevertheless . Ai models are a polygon mess . AI lods , no much of a…
Pretty much this, the people at the top who push this technology are glorified idea guys who buy into the hype on how it could change everything. I have friends in other tech fields where their bosses and managers try to push this stuff because it will make things so much easier and better somehow. Then when they are…
one step at a time, moodboards used to be painted, sometimes photosourced. now the painting part might be gone.it's not like, just because you are no concept artist, it doesnt effect you or might not sooner or later.there are companies and products known for cheap labour, their current artists get tasked with cleaning up…
I did hear from colleagues at a number of studios, that they have started to incoporate AI tools like stable diffusion and midjourney into their pipelines. There is high priority in creating more proprietary AI tools in studio and this approach is influencing their retention policy when it comes to concept artists. Would…
I think this goes back to short vs long-term thinking. Even if we expect a linear curve of progress, which is pretty pessimistic, I don't think any position could be considered "safe from replacement" in 10 years' time. we have already seen the early stages of generated 3d models, tileable textures, and now even code. It…
How much time do we have left to have the real possibility of earning income and being able to continue working in CGI, video games, design, and any other trade where the creative process of 2D/3D/texturing is involved? I have discovered some tools that frighten me and add to the list of things that threaten our work and…