Hi all, Thanks for the replies. I shared some example textures: This is the albedo that contain the main texture: This the composite that gives reflection: And this the normal for relief: This is how looks the normal in GIMP: If i resize the textures to 1024 for example, the albedo and composite works well in the game, but…
what's probably happening is that the texture is being run through some sort of color space transform - this is common with photo editing software (including photoshop) i'm not sure you'll be able to do anything about it in paint.net but in gimp you should be able to turn off color management. that's a bit of a funny…