Hi! My scene consists of a dark environment, a flashlight and fog. pretty clichê. I’m using lumen for lightning. My issue is, when the flashlight is on, is has a nice effect on the fog, but it has a light trail when I move it around, I guess this is because of lumen update speed. I know I can up the lumen update speed in…
Well. turns out this is a limitation of Unreal. They use a heavy temporal filter to smooth out the fog. but its really bad with moving lights. WE can turn this filter off, but other stuff will break. I managed to do what I want by tweaking the volumetric gain of the light and its intensity. So, kinda solved.