Been able to work a little more on this environment over the last weeks. I prioritized getting a more modular rock workflow going since I thought the rocks currently didn't give me enough versatility. For that reason, I setup an RGB smart material mask in Substance Painter, baking out both the mask and Normal/AO from the…
Hello again! I've worked a little more on the hero tree and spent some time figuring out how exactly I want to do this tree. Currently, I've settled on using an RGB mask to get different bark tiles into the trunk, similarly to the rocks. I'll likely revisit it later on, I just want to get the full asset looking like…