There's a point in Alan Wake where you come across a camp site with an LED lantern and Alan can't pick it up. The entire game he's been pursued by dark entities that can only be hurt after being exposed to light. Later Barry comes across that headlamp and some Christmas lights and wears them the rest of the game…
Very excited to see more! When I first read your post, it sounded rather ambitious; but then I saw your portfolio and thought, well, you do all the things you're talking about doing, and you do them very well. So this'll go somewhere interesting. This face is already looking great. Alan Wake is a favorite of mine! About…
@Joopson Thank you! Well, something I've never done before - like creating detailed skin material or working with xgen. I just try to make something interesting and also new for me)
Remington is ready! I decided to render it and post separately of the project, bc like Of course, I see where I can improve it and make it better, but like I said - in this project, I need to spend less time on separate parts if I can. More renders you can find here https://www.artstation.com/artwork/Ny2ZNN Also I want to…
I fix some texture issues of the head and import them in UE to see what it looks like. As I can see - it's really cool! It's important that I didn't create mask textures for the head, there is no roughness or ambient occlusion in the shader. Also, I rendered new versions in marmoset to you can see the difference and also…
I worked with the head sculpt for a few days. Today I baked basic maps and started to work with head textures in Substance Painter. Here you can see the final result of my high poly pass. Not sure if I will work with it later, I will see how it will look in Unreal Engine. For material settings and texture adjustments, I…