There's a point in Alan Wake where you come across a camp site with an LED lantern and Alan can't pick it up. The entire game he's been pursued by dark entities that can only be hurt after being exposed to light. Later Barry comes across that headlamp and some Christmas lights and wears them the rest of the game…
Remington is ready! I decided to render it and post separately of the project, bc like Of course, I see where I can improve it and make it better, but like I said - in this project, I need to spend less time on separate parts if I can. More renders you can find here https://www.artstation.com/artwork/Ny2ZNN Also I want to…
I fix some texture issues of the head and import them in UE to see what it looks like. As I can see - it's really cool! It's important that I didn't create mask textures for the head, there is no roughness or ambient occlusion in the shader. Also, I rendered new versions in marmoset to you can see the difference and also…
Used to edit some textures on the boots, but now I like them more. Render was done in UE5, now I am going to test textures in the engine. So, this is the final result, now it is time to make clothes, legs, and hands!
@Joopson Thank you! Well, something I've never done before - like creating detailed skin material or working with xgen. I just try to make something interesting and also new for me)
I played for the first time Alan Wake last year and liked it very much. I decided to create fan art of my favorite character from this game - Barry Wheeler, the best friend of the main character. My plan is huge! I want to create a full character, with a gun, revolver, and environment. I am going to render all that in…
I've already found some references. For face orientation, I will use Kevin James. I am not going to create a likeness, but it is better to have some live references) For weapons - Remington Seven CDL and Colt Python. I still think about the environment - it will be some forest, street, or indoor place. Of course, there…