Long time no see! I finished working with a headlamp, and now it’s time to work more with a head. I want to add some more fixes to the high poly and textures, fix eyes area, create masks for Unreal shader and create hair, eyebrows and eyelashes. And I am going to start create my scene in Unreal. So much to do!
I played for the first time Alan Wake last year and liked it very much. I decided to create fan art of my favorite character from this game - Barry Wheeler, the best friend of the main character. My plan is huge! I want to create a full character, with a gun, revolver, and environment. I am going to render all that in…
I am continuing to fix face textures and also mesh. As I see, there are a few things that I want to add and fix. Also, I started to create the headlamp for the character!
@Joopson Thank you! Well, something I've never done before - like creating detailed skin material or working with xgen. I just try to make something interesting and also new for me)
I started to integrate my meshes and textures into UE 5. For the head, I am using now 2 materials, and also I want to test another one and decide which is most useful for me. The first shader is by NICK RUTLINH, link here…
I've already found some references. For face orientation, I will use Kevin James. I am not going to create a likeness, but it is better to have some live references) For weapons - Remington Seven CDL and Colt Python. I still think about the environment - it will be some forest, street, or indoor place. Of course, there…
I fix some texture issues of the head and import them in UE to see what it looks like. As I can see - it's really cool! It's important that I didn't create mask textures for the head, there is no roughness or ambient occlusion in the shader. Also, I rendered new versions in marmoset to you can see the difference and also…
I started to sculpt the face and want to share some progress! Then I need to sculpt the basic shape of the hair. For base mesh, I use Georgian Avasilcutei (Nimlot) face from this pack https://nimlot26.gumroad.com/l/yXNFU?layout=profile. There are eyes included so it's easier to understand the shapes and proportions of my…
I worked with the head sculpt for a few days. Today I baked basic maps and started to work with head textures in Substance Painter. Here you can see the final result of my high poly pass. Not sure if I will work with it later, I will see how it will look in Unreal Engine. For material settings and texture adjustments, I…