I am accustomed to use Blender that way . Just drop a shader and bake. Not even a hi res model necessary. Its bevel node could do much easier to setup edge wear than gazillion sliders in Painter that never looking realistic anyway and depend on a curvature bake rather than actual geometry and a real scale . Besides you can…
The reason why painter isn't node based is because they already have substance designer. Why make two node based products? Substance painter is designed for artists who find node based workflows difficult. You don't have to use the UVs in painter - there's triplanar, spherical, warp, cylindrical, and planar texturing…
y Yes, you don't but in my experience tri-planar and other projections add more blur to your textures usually and still quite inconvenient to control in Painter while I agree it's a workaround. Painter is capable indeed. My main complain is excessive complexity where things could be simple like 2x2 . All those anchors and…
You could always learn to use the javascript or python scripting in substance painter. It's not a macro type setup though. It requires coding skills. I don't have a lot of tedious routine in substance painter. I setup smart materials and smart masks for the look I want and I avoid painting anything at all. For many of my…
@gnoop Ever done technical drawing with perspective lines, more rulers and squares than you can keep track of, and pencil smudges all over your hands? Those tools are simple and intuitive, used together in a system that is mind numbingly torturous. In Maya, I don't have to think about how to draw a sphere in 3 point…
I never want to create textures in photoshop again. Its awful, and it gets worse with every new version. Sure, you can't record actions, but all your exporting and layer setup is done once and saved as a preset - I don't have to think about channel packing at all. Create layer, add mask, add generator. Done. You also don't…
Every time I open Substance Painter it amazes me how monstrously inconvenient it is . It has gazillion of useless things and still lacks basic tools that makes an artist life simple and let you focus on art rather than technical stuff. Lack of record-able actions makes you do same routine again and again where in Photoshop…