Hey! I'm working on a little environment that features some lights and some basic object animation that I want to make a Marmoset Viewer showcase of when it's finished. I'm pretty early in the process, but as I'm pretty new to both Toolbag and Viewer, I wanted to make sure both work fine at an early stage. Here's a Viewer…
I've looked into it some more while waiting for a response. I've been using Toolbag 4, and I tried using Toolbag 3 instead. In 3, it works fine because even though the brightness value is still a weird, incredibly high value compared to the actual value, brightness and distance are separate properties. The distance value…
You were almost onto something! I saw your post, decided to check, and realized that my model was 100 bigger than it should be. I made a fresh scene and imported the same model with a fixed scale and created a light, but now my problem has just become inverted. Toolbag on the left, Viewer on the right. Now I have to make…
What are the dimensions of your room? I'm not familiar with Toolbag, but sometimes lighting parameters are tied to real-world scale values, so if your scene is wildly different than realistic values, this can break calculations.
I'm using Blender, and the scale has been applied correctly. After I read this post, I looked over my scene some more, and realized that both the Toolbag scene and the imported Blender mesh were set to centimeters. I set both to meters as my Blender scene is, and the lights are much better now! Viewer is still a bit…