Thanks poopipe for your opinion. Math is not a rub. It's a lack of immediate feedback . For example doing a formula for FX map I constantly have to copy paste into some value processor elsewhere just to see what is really coming through . SD in general is a non stop puzzle generator IMO. For example In Blender geometry…
I did my third approach to Substance Designer model graph and still couldn't do anything meaningful contrary to Blender construction nodes where it's instantly cool and understandable . Can't even import a curve since most of my procedural things are curve driven usually. So wonder am I missing something great and…
Probably best sticking with blender then tbh Fwiw I generally debug fx map functions by outputting const values to pattern color - a 32bit graph gives you full range and you've got a float4 to play with so it covers must situations . I'll often use pattern position if I'm generating a range of numbers I do the same for…