painter won't do pixel perfect placement because you're projecting every stroke in 3d space, not editing the texture directly - if you want pixel perfect placement you use something that edits pixels directly (eg. photoshop) that's not the problem here at all though - if you tried to place antialiased text that size in…
IMO everything you do in SPainter is always a bit blurrier than same in Photoshop or for example Affinity Photo. My guess it's because Photoshop does much smarter pixel interpolation and sharpening and operates with pixels themselves rather than just UV space projection . Especially when you scale down some bitmap. I try…
The texture pixels are bigger than the pixels in the alpha so it is forced to average out the alpha when you stamp it on and that gives you the blurry look. There is no way you're going to get sharp edges on that text unless it has significantly higher texel density. If you're at 4k there and have about 16 pixels (at best)…