Hello, I'm creating a modular weapon build that features an optic with glass and I don't know how I should start. I've created a normal map that I'm satisfied with and am moving onto creating an occlusion map, but I don't know what I should do. I've created PBR textures before, but I've never made transparent materials and…
I'm just creating a game-ready model for practice and for my portfolio, I have no intention of using it in an engine. That being said, I didn't know that was something I had to consider. It would be used as a first-person weapon. I'm planning on rendering it in Marmoset Toolbag 3, just as I baked it.