That's one way of doing it, but that's not modular at all. All the resources I posted are about modular approaches. Not necessary to use, but it is a good skill to learn, and can really help improve quality.
Yes, some are non-tiling, but with modular textures usually you want them to be tile-able, so you can get more reuse. I would suggest you check out Shubham's house next, that's a more "modern" way of doing modular textures and materials.
Yes, and I want and intend to learn how to make modular assets. One thing that I'm struggling a lot to understand, is how would Textures work in modular assets. For example, let's say I have some wood floor, a plaster wall and some wood columns. Would I make a texture for each one, and then in Unreal create 3 diferent…