Hey guys! It's been a while again! I've been busy, and now it's time for a little update. I've finished a few more designs since last time, and I also put together a webstore for those who are interested. That took me some time as this was waaay out of my comfort zone, but eventually with the help of ChatGPT (significantly…
Thanks @Neox ! But what I meant to ask is is there a parametric node where I could pick the colors without using texture? So the only texture I would use is the mask? [BTW I just went through all the images about Airborn on Artstation on the other day. Lovely stuff! Hope I could play with the real game someday! :) ]
ah technically you could do that by stacking LERP nodes together. the more points you want the more complicated it gets. but it is doable basically you lerp, color one and two between two points, then lerp the resulting ramp with color 3, that with 4 etc. here is an example for 4 colors and adjustability for 3 gradient…
I would say, this comes down to the usecase. Lerp is pretty cheap math and you dont do complicated things here. I would also say, the textures you will need are quite cheap anyways. So i guess it's more a matter of personal taste? I mean you could just go in and test this out just do a bunch of meshes and materials this…