Not at all IMO, it's basically same, just layers instead of nodes . I prefer nodes . Substance Designer does have certain workarounds. I spend my spare time constructing functions and value input/outputs for noises based on fx map nodes to create scale dependencies in between different noise inputs but it's damn tiresome…
I am tired of Substance Designer. Nothing really changes in it for a decade already beyond bypass node command. And it haven't helped a bit really. I am tired of re-doing and debugging my tools all the time , tired wasting time for non stop puzzles with sbsar tools not working in Painter properly . Tired of macaroni…
Yeah , I tried them all except Mari nodes . 3d coat was my main texturing soft for years . Thanks Tiles for artstation link . Looks interesting. My substances are a undecipherable mess usually.