Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
Terragen looks like a cool solution. There is a bit of procedural noise look but it's managable. I can't use real cloud photos unfortunately since I need very specific types of weather with some interactions with other models.
Do the skybox clouds need to be animated in-game? Or is it mostly static? If animated, you'll likely need a very performant solution that relies on a layered shader and a combination of static and scrolling textures. You don't want it hogging resources. There's no out-of-the-box solution for this afaik. As an example, this…
Terragen imo for procedural clouds. But it takes alot of tweaking, deep node system diving , lots of forever rendering and post compositing . Usually it's good in one sector of a sky and absolute crap in other. So compositing is a key thing anyway. It has spherical camera to render . A box is a worst shape for a sky really…