Hey, so you mentioned that it's hard to identify tools since you're not on a larger project, but I think that when starting out you just have to start small with simple scripts. You can start thinking about your workflow whenever you do a project and work from there. So for rigging, I would think of things that I want to…
I'm deciding to finally teach myself how to actually create tools & scripts inside of Maya, and the learning curve is steep. I'm doing okay figuring out how to use the documentation to learn, but I feel like I don't really have any goals that I'm working towards, or even an idea of what I should be doing. It's hard for me…
Maybe take some inspiration from existing tools? I'd imaging that rebuilding the following tools in full completeness would be overkill, but just do a single tool of them and build up from there :) * AnimBot: https://animbot.ca/home/ * Tween Machine: https://justinsbarrett.com/tweenmachine/ * NitroPoly:…
python 2.7 or 3 is not a big issue, most of the code can still run ok, find out a small task/function you will need to do 10+ times a day, then make it into a tool ( or a button), this is how I start my code journey.
@ylke Thanks, this is super helpful advice! I'll definitely look into that book, I did start learning already with Python 3 but from what I understand a lot of the industry hasn't caught up yet so the earlier version may still be worth learning, then adapting to 3 in the future.
Hello, a little help needed. I'm trying to replace certain string when importing FBX files. options = "search=XXX;replace={};".format(prefix) cmds.file(file_path, i=True, options=options) This works fine when importing atom files. How can do the same thing for fbx files? options =…