So I've been considering buying a rokoko suit for animating sequences of exercises for an app I’m building. The animations are short and some of them loop so I suppose animations are typically 2-5 seconds long. Simple exercise animations... Think doing jumping jacks or something like that. Since i'm not a 3d…
Adding to what Neil said, I would say that people that are able to cleanup mocap (people that are experienced and that know what they are doing) are far less abundant than people that "can animate" a fairly simple character (note the quotes on "can animate", anyone can animate with access to 3d software...). There is a…
Thank you guys for the comments. I think I've gotten enough answers now to know that doing the animations using keyframe method would be most cost efficient for me at this time especially factoring in buying the suit and all.
i've only done a bit of animation but from my experience, clean up mocap is not any faster than manual creation - you just get better result for the time. So, in that sense it is faster, but it does not trivialize the amount of clicking one must do.
Having worked in studios that do mo-cap, that sounds about right. It takes time to retarget the rig, fix issues in the animation and do additional cleanup. You might be better off sourcing from a library like Mixamo, but you would still need to retarget the animations to your character.