AI taking over art is just motivating me to branch out from art and into programming. Art is already so difficult; if we just push ourselves a little more, learning how to create a full game from scratch in unreal engine is really not a stretch goal. Who needs animators, programmers, etc - when artists these days are…
Just like every other time something new comes along and the luddites start crying, civilisation won't collapse and instead we'll all end up being able to produce cheaper, better quality stuff to sell to people. Its absolutely reasonable to posit that a factory produced table leg has less soul than a handcrafted one but…
This is not just another tool, the 2d AI was making only blobs a year ago and today is making incredible images in so many different styles, including realistic ones that are already getting very hard to tell they are fake, it's not unthinkable that in 1-2 years from now the AI will be making models with the quality of…
While it is true that it is indeed "just another tool", I feel like there are massive blind spots in people's appreciation of the consequences of all of this. Sure, the output of this or that AI algorithm isn't perfect or production ready, and artists are not going to lose jobs overnight because of it. And of course it's…
I am skeptical. Perhaps those AI things could replace some simple routine but videogames have so many challenges having not a simple solution and nobody knows what's right . Things requiring a taste to nuances and deep down access to control. And so far AI in image model generation looks same as AI support in my bank. They…
@FourtyNights : while the technical characteristics of the models are indeed similar to the output of current 3d scanning tech (automatic meshing + vcols) which indeed is not usable directly in a game if a high visual fidelity is needed, the remarkable thing to me is how the tech does an incredible job at capturing…