Hi, for an animation project i needed a tool so i can animate my svg keyframes , which i created in Affinity designedr. my problem is: affinity designer doesnt support animation, and i have a boatload of assets already created in affinity designer and i tried and failed (to some degree) to export it into all sorts of…
its no different from any other vertex animation in principle and assuming nothing really weird is going on should be automagically compatible with blendshapes . all you'd need is conversion to a format you could dump into unreal/unity/whatever (discounting any markup you'd need for shading effects etc)
update: it doesnt look like much, but i can proerly align paths so they can be morphed, next is to permute and inverse(clockwise/counterclockwise) paths so the path doesnt overlap during morph
they are hosted on svgshare.com, the site has some downtime ocassionally. i can put them somewhere else if thats better (now i linked to the demo files in the github repository)