I've been using 3DCoat for about 13 years and ZBrush for about 20. I enjoy both thoroughly and believe that they have their strengths and weaknesses. ZBrush is the industry standard as most will agree. Go to any studio and there it is. Knowing it makes you more employable. Its ability to handle models with obscene poly…
That's apples with oranges. 3D Coat and ZBrush are sculpting apps. Blender is a general 3D package. It compares with Maya, not with 3D Coat and ZBrush. Blender quits where sculpting starts. In the megapoly range. In Blender turn on dyntopo, turn on the fps counter by hitting play, and watch the screen stutter with a 500k…