I see what you mean now, but it's still not super clear to me how specular/roughness could be improved. Putting aside the gold, for now the rock is using a dark sharpened version of the diffuse for specular and a bright version of it for roughness. Once the diffuse is done, I was thinking of adding more scratches and noise…
Great progress guys! It's nice to see others sticking more to the reference! I felt asymmetry could have definitely helped making the result more interesting, but I got lazy. I have so many questions about your work :) @PaulJChris How do you manage many objects in a scene? I feel overwhelmed when using blender and decided…
@SORENU Asked out of general curiosity :) Creating a highpoly model to bake from seems quite common today. Albion Online and the Torchlight games are examples of games that make good use of lowpoly/hard edges look combined with hand painted textures imo. There is also the method of painting everything in the diffuse…