Hey everyone! Welcome one and all to the 80th Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Not really finished but putting this piece down for a bit to work on other things before adding some final touches. @creepyhooman Nice job, I really like your moss texture.
Hi @orangesky, didn't use boolean operations when creating the assets. Other than the sarcophagus (sculpted, subd modeling), It's mostly box modeled lowpoly meshes modified to have rounded/beveled edges (bevel modifiers + faceweighted normals in Blender). This shading was then baked down to the lowpoly. The benefit of this…
Hey everyone! 🙂 I want to start out by saying it's been wonderful watching this challenge evolve over time. Everyone did fantastic work and we had really nice progress shots showing the process, but more than that there was a great amount of knowledge sharing and helpful critique that made me smile each time I saw it. I…
@Fabi_G This is so good! So many people have inspired me to participate in the challenge by making such good art. I've procrastinated enough, definitely gonna join the Nov-Dec challenge. Can't wait!
Congrats on finishing people - nice submissions! Enjoyed sharing with you and it pushed me to improve. In the end, I tried a different, more dramatic lighting than in the concept. Still much to improve on assets, the scene and lighting. Maybe it will evolve into a vampire castle kit at some point. But also looking forward…
As for me, I think this wraps up my submission for the challenge. Hard to believe I spent so much time on such a small scene! I'm no VFX artist either but here I am making fire and animated materials. I think I hit all the bases I wanted to hit with this one. If you'd like to see more I posted some other things about it…
@Esselle I'd say what youve got there is pretty solid! Sounds like you've learned some things you can apply to the next piece which is great too. @wrd0mth Whoa I didn't know you could do that heat wave effect with a shader. Very cool and the piece looks good with all the particles you've added. I know the challenge is…
This is my last submission very likely as I haven't had much time to work on it recently and won't have much time until next month. I spent quite a bit trying to unwrap the UV and make it presentable in sketchfab but cleaning up at this stage turned out to be too hard and messy and gave up. It's a good lesson for next…
@Fabi_G Thank you for the recomendation on the height blended vertex shader! Ive always seen the effect in games but didn't know anything about the height blending part. I made one of them from my trim sheet and used the dark areas as the height map mixed with some splotchy gray areas for the grass/moss and sand to fill…