Been picking away at the high poly and think I'm just about done with it. Next step is to start on the retopo. I also want to have a mess around with a fire shader in UE4 and I remember coming across this a couple of years ago and think I might take advantage of a lot of the techniques Anton used:…
It's a bank holiday, which means I spent it making fire in UE4. I basically copied Anton Guzeev's method here: https://www.artstation.com/artwork/v1NW4d as I had seen it on a Polycount thread a while ago, I just made it default lit so I could have emissive light in the scene. There's still stuff I'd like to change in the…