Yeah, if you are are using the boolean/dynamesh workflow you need high rez on curves and a pretty decent heavy dynamesh. If you are using zbrush then polishing by masking polygroups will give you all the detail you need.
I am trying to model a hard surface prop using the DYNAMESH workflow. Need help in figuring out how to go about modeling and then dynameshing the circular detail (the visible black circle which defines the separation between the metallic rings in the reference attached below). I tried bevelling the edges between each…
I never knew that it is considered sloppy, that's a new thing to hear about. I have almost always seen people using the dynamesh workflow extensively using polish to eliminate the low poly details. Thanks for the tip.
Avoid polishing by feature step altogether by just subdividing your mesh in zbrush (crease the hard edges to maintain them). Dynameshing with a chunky low res mesh and using polish tools to "hide" them, which is commonly seen and done, is just sloppy and unprepared/thought out.