I'm making a simple modular road asset that will be used with the UE5 spline tool to make a highway in my scene. However it is giving me some problems when it comes to UV mapping. I'm trying to maintain a 5.12 px/cm texel density throughout my entire scene, but doing so with this asset gives me UV Shells that are larger…
What would be wrong with putting the stripes onto the roadmesh too, and not by decal? Here we would be back at texture layering :) Decals are great for several things. But not so great for others as you just find out. Shadows is also such a trouble maker as i remember ... Also, when it's a modular system, what about let's…