The border vertices are spaced out very uneven, see upper corners left and right for example? I assume with your mesh the verticed are distributed evenly, so you might want to do same for their UVs.
Hi! Maybe I didn't word it right: Yes, border edges are looking straight, but the vertices on the edge are not distributed evenly. Split the corners like so to avoid UVs stretching:
Um... I don't actually. 😅 The borders are looking very straight to me, but the interior edges are very wonky. I've been back in 3DCoat and tried to get the vertices/edge loops as straight as possible. This particular pieces is for the torso.
Hi Just a quick question - is it generally okay to have UV shells at an angle? I believe I was taught that they should always be vertical or horizontal, but in this case, where the shell is a weird shape, and the UV checker shows the map as being the right way up, it's at a bit of an angle. Thanks
Honestly, just experiment. Relax everything and see if there is any artifacting along your uv seams after your bakes/textures. As Fabi_G mentioned, make sure your UV vertices/edges are mimicking what the geometry is doing in order to keep distortion down as much as possible. If your geometry in 3d is evenly spaced, as…