i have some store fronts that need texturing, they can be done by some tillable texture but with several materials for the same store front, they can also be textured using a unique texture created in substance painter and using only one material in unreal, which is better for performance, i know that each material is an…
Here is a proof that the "general usable materials assigned by slots" is the best performing and also good looking solution. Use a standard size of e.g. 1 square meter for the UV projection (e.g. box/cube projection) and make some seamless tileable materials with now significant spots. for large areas use different scaled…
thank you but generally which is better for performance, i mean if i have 3 store fronts each use the same basic materials, any banners can be added as decals later maybe, assume each front has 3 materials so that is 3 draw calls for each store front and 3 tillable texture sets, but if i use unique texturing for each store…
Depends much on the particular storefronts. Do you have image references? You could make a breakdown of the reference, identify what kind of surfaces you need, might fit on one atlas. If you need to cover large areas, maybe you combine tiling material + atlas.