"Or is this because of a reliance on things like booleans and Zremesher to get the holes and topology done ?" It certainly is. And that's the only way to make ZB work imo. I wouldn't hold it against it, as you say it's operations that can be done anywhere these days. Anyway If one has followed the tutorial, that rotor part…
3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial Not sure exactly what you are after but the above polycount link was an eyeopener for me. If you don't want to go CAD then there will be accuracy issues as polys will always be an approximate. I think the above link was of interest to most people here…
That guy using ZB to do the helicoptor tutorial is great if you want to learn how to use zmodeller/remesher/ and polygroup workflow to do pretty cool stuff, super useful to know when you are wokring in ZB, it's essential workflow paradigm and applies to all kinds of ZB work> But imo you can just poly model the helicopter…
Hello ! Well, this explains a lot :) First of all congratulations for your willingness to learn and study, you seem to have a great attitude towards all this. I would say that the pictures confirm that you are in a bit of a self-made echo chamber so to speak. You've obviously found something that works well for you, and it…