Best i can do: Interface review & 2 & 3 & 4 (no particular order) That is a start. I have yet to do much in Blender, some issue i read about 6months back or more when 2.93 was available for blender, i heard "meta" was getting involved or something and i just took 2.93 and all the add-ons and refrained from updating because…
@ iam717 not sure I get your point. Sounds a bit convoluted. I've been using 3 since the redesign and had pretty much no problems with it. Ive been on an open source kick for the last 10 years. The only paid software I use is Marmoset (zBrush) and some music apps and plugs. Blender and zBrush both have great user bases…
don't really care, will use my current licence, then switch to blender , but TBH I don't really use zbrush that ,mucn any more, went back to sub d stuff or low poly
I was agreeing with you. I was just saying that this thread was for people who already invested in zbrush and mastered it, probably they currently use it in their workflows which possibly makes them stuck, unless until they learn alternatives for sculpting or make peace with the last zbrush version. It is possible that,…
my current zbrush is fine for my needs, so have ignored the updates and at the same time am slowly getting better with blender sculpting Eventually I won't need zbrush , though i do like using it most of the time
Shrike: Isnt blender sculpting polygon based? That's not even in the same ballpark. In terms of sculpting that's like 2D vs 3D. Actually sculpting in a 3D app is,.... well 3D. Depending on what you are using it for 3D programs have certain advantages. https://www.youtube.com/watch?v=0ZvyqOAXMZI
I feel like blender used to have a steep learning curve. I'm not convinced it still does! I've picked up enough of the basics quickly enough; didn't take any longer than learning the basics of Max. I think this is part of its old reputation, stubbornly holding on.
HI there @Shrike - if anything I would say that Zbrush is the most "2d-esque" of them all, given that it doesn't have traditional perspective and if I understand correctly performance seems mostly driven by how much geo is being affected directly under the brush. It somehow feels more like a 2.5D canvas being constantly…