Best i can do: Interface review & 2 & 3 & 4 (no particular order) That is a start. I have yet to do much in Blender, some issue i read about 6months back or more when 2.93 was available for blender, i heard "meta" was getting involved or something and i just took 2.93 and all the add-ons and refrained from updating because…
I've been considering this addon, if I happen to switch to Blender's sculpting in near future: The great thing with Blender's addons is, that you can always turn them off per workspace, so that this navigation isn't in global use for regular modeling or anything else, but just for a specific sculpting workspace/tab.
If you nose about the net a bit you can see people using Blender are making very impressive work with the sculpting tools. I love zBrush and have been using it for a long time. I have also instructed people in the use of both apps for sculpting. Blender knocked me out of my sox and I hadn't expected the ease of use when…
@ iam717 not sure I get your point. Sounds a bit convoluted. I've been using 3 since the redesign and had pretty much no problems with it. Ive been on an open source kick for the last 10 years. The only paid software I use is Marmoset (zBrush) and some music apps and plugs. Blender and zBrush both have great user bases…
don't really care, will use my current licence, then switch to blender , but TBH I don't really use zbrush that ,mucn any more, went back to sub d stuff or low poly
I was agreeing with you. I was just saying that this thread was for people who already invested in zbrush and mastered it, probably they currently use it in their workflows which possibly makes them stuck, unless until they learn alternatives for sculpting or make peace with the last zbrush version. It is possible that,…