I've got a lot of single meshes that are using multiple material IDs within the same mesh and it's tanking performance in Unreal. I was going to separate them into separate meshes to help reduce the draw calls, but some of the meshes have upwards of 34 material IDs. Doing this manually will take a long time so does anyone…
From what I've read about optimization, that doesn't make sense. If you have a single mesh at 100K polys with 1 material, vs a single mesh at 100K polys with 5 materials, the one with 5 cost 5x more to render. At least that's what I've read on these very forums. If you break that mesh into 5 pieces, it's still 100K polys,…