Updates: To whom has been following my posts, I have taken a massive break from the gun (Until now) to do environment work and texturing procedurally in UE5. Hopefully you enjoy the updates and can see my applying the advice.
Yes I do plan to do so, but as of now I am applying to jobs with my current portfolio of work. When I do get the chance I will be updating this work thread and making textures in designer.
Yes I am creating some basic VFX using displacement and noise + a few maps made by me in Affinity photo. The particles/displacement geo, Is somewhat experimental atm, I'm going to make it appear as if the scope uses energy to detect what's in front. Currently it is quite extreme for debugging. I don't think the player…