On one side, its true that doing a portfolio piece inside an engine like source can be limiting. Especially when you want to showcase your capabilities in creating realtime environments from scratch, its not advisable. Like killnpc said, its a really good idea to create a focused environment with a high quality. On the…
Hello! I'm a student artist who is looking into incorporating 3D environments into my portfolio. I have a passion for level design and environmental art, so I started by learning Maya, ZBrush, Substance Designer and Painter, etc. so that I can make assets for environments. While I'm still learning, I feel comfortable…